A 19th-Century Wargames Imagi-Nation: The World of Pelia

World of Pelia wargames imagi-nation
Click to enlarge.

Inspired by a raft of semi-recent posts about creating 19th-century imagi-nations for wargaming, including from Man of Tin, Archduke Piccolo, Scott Larson, and Tony Adams, not to mention Ross Macfarlane’s Atlantica setting, I decided to publish some of the world-building work I’ve been doing for my own wargames world.

If you’ve read either of my previous battle reports (Skirmish at Tun Creek or Battle of the Sisters) you’ll have seen some of my “imagi-world” already, and the map above will be somewhat familiar.

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Published in: on October 5, 2020 at 7:00 am  Comments (10)  
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Stuart Asquith “Big Wars” Memorial Game: Battle of the Sisters

I never had the good fortune to meet Stuart Asquith, but his contribution to the hobby of wargaming was immense, and I was saddened to learn of his recent passing.

It was suggested, in comments over on Man of Tin, that a way to honor Stuart’s memory would be to play a wargame on or around November 18th, the day he is being put to rest.

I loved that idea, and immediately set to work thinking about a suitable game for Stuart.

I had been inspired several years back by an absolutely epic 54mm game played by Brian Carrick using Mr. Asquith’s “Big Wars” rules (so much so in fact, I had asked for, and received, an electronic copy of said out-of-print rules).

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Published in: on November 18, 2019 at 1:00 pm  Comments (6)  
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Skirmish at Tun Creek: An Old School “Charge!” Battle Report

It’s been a bit of time since I’ve published anything here, hasn’t it?

I am still working on my set of wargames rules, rest assured, and have even made some fine progress on a modern variation of them.

However, I struggled with the testing of my own horse and musket version; nothing seemed to feel “quite right” when I took my rules as written to the tabletop. And so, in an effort to learn from other rules writers, I’ve been playing a variety of other wargames rules, picking from those that seem to best fit my own biases for game design.

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Published in: on November 4, 2019 at 7:03 pm  Comments (8)  
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